Command | Effect | Parameters | Example |
---|
activate_all_traditions | Activates all Traditions | None | activate_all_traditions |
activate_ascension_perk | Activates the specified Ascension Perk, pressing tab reveals all IDs | [AP id] | activate_ascension_perk ap_mind_over_matter |
activate_gateways | Activates all gateways in the galaxy | None | activate_gateways |
activate_relic | Activates the triumph effect of [relic id] | [relic id] | activate_relic r_unbidden_warlock |
activate_tradition | Activates the specified Tradition, pressing tab reveals all IDs including tree adoption | [tradition id] | activate_tradition tr_prosperity_sct |
add_anomaly | Adds the specified anomaly to the selected celestial body, pressing tab reveals all IDs | [anomaly id] | add_anomaly life_asteroid_category |
add_intel | Adds [amount] of intel towards [target], default 10 | [target] [amount] | add_intel 1 100 |
add_loyalty | Adds [amount] of loyalty from [target], default 10 | [target] [amount] | add_loyalty 1 50 |
add_opinion | Increases the [source] empire's Opinion of the [target] empire by [amount], default 40 | [source] [target] [amount] | add_opinion 1 0 100 |
add_pops | Creates [amount] of pops from [species id] on the selected celestial body, entering without ID reveals all species IDs | [species id] [amount] | add_pops 0 5 |
add_relic | Grants [relic id], writing all instead of the ID grants all relics. Same relic can be added multiple times. NOTE: Cybrex War Forge will not work correctly the first time it's activated if added this way | [relic id] | add_relic r_unbidden_warlock |
add_ship | Creates a fleet with one ship of [design name], pressing tab reveals the NPC ship names NOTE: Spawned juggernauts will not be able to build, upgrade or repair ships | [design name] | add_ship Avatar |
add_spynetwork_value | Adds [amount] of infiltration progress on [target] | [target] [amount] | add_spynetwork_value 1 1000 |
add_time | Adds [amount] of [unit] time, valid units are days, months and years | [unit] [amount] | add_time years 10 |
add_trait_leader | Adds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class, opposite traits cannot be added | [leader id] [trait id] | add_trait_leader 1 leader_trait_gale_speed |
add_trait_species | Adds [trait id] to [species id] | [species id] [trait id] | add_trait_species 5 intelligent |
advance_council_agenda | Adds [amount] of progress to the council agenda, entering without an amount readies the agenda for launch | [amount] | advance_council_agenda 1000 |
ai | Toggles the AI on or off | None | ai |
alloys | Adds [amount] of Alloys, default 5000 | [amount] | alloys 500 |
annex | Takes control of all worlds and starbases of target | [target] | [annex] 3 |
break_fleet_contract | Returns the selected leased fleet to its original owner | None | break_fleet_contract |
build_pops | Assembles [amount] of pops to the selected celestial body, requires a currently assembling species | [amount] | build_pops 5 |
cash | Adds [amount] of Energy Credits, defaults 5000 | [amount] | cash 500 |
colonize | Starts the colonization process of the selected celestial body using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progress | [colonizer pop id] | colonize 1 |
communications | Establishes communications with all empires | None | communications |
contact | Starts first contact with all empires | None | contact |
create_megastructure | Creates a Megastructure in the current system, pressing tab reveals the IDs NOTE: Orbital Rings cannot be correctly spawned | [megastructure id] | create_megastructure gateway_final |
create_navy | Creates a fleet using your most recent designs that uses [amount] percentage of Naval Capacity, 1 means 100% | [amount] | create_navy 0.5 |
damage | All ships in the selected fleet take [amount] hull damage | [amount] | damage 100 |
debug_nomen | Toggles AI empires always refusing player proposals | None | debug_nomen |
debug_yesmen | Toggles AI empires always agreeing to player proposals | None | debug_yesmen |
effect add_building = | Adds [building id] to the selected celestial body | [building id] | effect add_building = building_fe_dome |
effect add_deposit = | Adds [deposit id] resource deposit or planetary feature to the selected celestial body | [deposit id] | effect add_deposit = d_arid_highlands |
effect remove_deposit = | Removes [deposit id] resource deposit or planetary feature to the selected celestial body | [deposit id] | effect remove_deposit = d_arid_highlands |
effect add_district = | Adds [district id] to the selected celestial body | [district id] | effect add_district = district_city |
effect add_planet_devastation = | Adds [amount] of Devastation to the selected celestial body, negative values lower it | [amount] | effect add_planet_devastation = 10 |
effect add_situation_progress = | Adds [amount] of progress to the selected situation | [amount] | effect add_situation_progress = 20 |
effect country_add_ethic = | Adds [ethic id] to the player empire, using more than 3 ethic points will remove lowest attraction ethics | [ethic id] | effect country_add_ethic = ethic_spiritualist |
effect country_remove_ethic = | Removes [ethic id] from the player empire | [ethic id] | effect country_remove_ethic = ethic_spiritualist |
effect create_archaeological_site = | Adds [archaeological site id] to the selected celestial body, writing random creates a random archeological site | [archaeological site id] | effect create_archaeological_site = lithoids_digsite |
effect destroy_situation = this | Ends the selected situation | None | effect destroy_situation = this |
effect force_add_civic = | Adds [civic id] to the player empire, incompatible civics will remain inactive | [civic id] | effect force_add_civic = civic_corporate_dominion |
effect force_remove_civic = | Removes [civic id] to the player empire | [civic id] | effect force_remove_civic = civic_meritocracy |
effect remove_megastructure = this | Removes the selected megastructure | None | effect remove_megastructure = this |
effect remove_modifier = | Removes [modifier id] from the selected celestial body, or empire if none is selected | [modifier id] | effect remove_modifier = holy_planet |
effect set_origin = | Replaces the origin of the player empire with | [origin id] | effect set_origin = origin_fallen_empire |
effect shift_ethic = | Shifts the player empire's ethics to [ethic id] | [ethic id] | effect shift_ethic = ethic_fanatic_spiritualist |
effect destroy_colony | Decolonizes the selected world | None | effect destroy_colony |
election | Starts a ruler election | None | election |
end_senate_session | Passes/fails the currently voted resolution | None | end_senate_session |
engineering | Adds [amount] of Engineering tech points, default 5000 | [amount] | engineering 500 |
event | Triggers [event id], worlds can be selected manually but ships require [target id] | [event id] [target id] | event anomaly.1 0 |
federation_add_experience | Adds [amount] of Experience to the Federation, default 1000 | [amount] | federation_add_experience 1200 |
federation_add_cohesion | Adds [amount] of Cohesion to the Federation, default 200 | [amount] | federation_add_cohesion 10 |
federation_add_cohesion_speed | Adds [amount] of Monthly Cohesion to the Federation, default 10 | [amount] | federation_add_cohesion_speed 10 |
federation_examine_leader | Triggers a Federation succession | None | federation_examine_leader |
finish_arc_stage | Finishes the current chapter of an archaeological site, requires selecting its celestial body and a science ship excavating it | None | finish_arc_stage |
finish_research | Finishes all active research | None | finish_research |
finish_special_projects | Finishes all special projects | None | finish_special_projects |
finish_terraform | Finishes all terraforming processes | None | finish_special_projects |
food | Adds [amount] of Food, default 5000 | [amount] | food 500 |
force_integrate | Integrates [target] empire into the player's empire, will not work if on integration cooldown | [target] | force_integrate 2 |
force_senate_vote | Ends the current senate recess | None | end_senate_session |
free_government | Toggles allowing player to change governments without the time limit and ignores civics restrictions | None | free_government |
free_policies | Toggles allowing player to change policies and species rights without restriction, including policies previously disabled | None | free_policies |
grow_pops | Adds [amount] of pops to selected world, requires a currently growing pop | [amount] | grow_pops 10 |
hire_all_leaders | Hires all leaders in the leader pool | None | hire_all_leaders |
influence | Adds [amount] of Influence, default 5000 | [amount] | influence 500 |
instant_build | Toggles instantly finishing constructions and upgrades and resource storage becomes unlimited WARNING: This also applies to enemy AI so only use while paused | none | instant_build |
instant_specialization_conversion | Toggles instantly converting specialized subjects | none | instant_specialization_conversion |
intel | Gives sight of the entire galaxy | None | intel |
invincible | Player ships will not take damage | None | invincible |
max_resources | Fills all resource storages | None | max_resources |
minerals | Adds [amount] of Minerals, default 5000 | [amount] | minerals 500 |
observe | Switches to observer mode, use the play command to revert control WARNING: If the game is unpaused in observer mode the AI will take control of the player empire | None | observe |
own | Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. Uncolonizable celestial bodies will be created as colonies but have no capital building | [planet id] | own |
physics | Adds [amount] of Physics tech points, default 5000 | [amount] | physics 500 |
planet_ascension_tier | Changes the ascension tier of the selected celestial body to [amount], can go above regular values | [amount] | planet_ascension_tier 3 |
planet_class | Changes the selected celestial body to [celestial body id] | [planet class id] | planet_class pc_arid |
planet_happiness | Adds a modifier with [amount] Happiness to the selected planet, default 100 | [amount] | planet_happiness 25 |
planet_size | Changes the Size of the selected celestial body, can go above regular sizes but above 78 will move the celestial body backwards | [size] | planet_size 30 |
play | Switches player control to empire [empire ID] | [empire ID] | play 2 |
random_ruler | Replaces the empire ruler with a new random one | None | random_ruler |
remove_trait_leader | Removes [trait id] from [leader id], entering only the leader ID reveals the name for all current traits. | [leader id] [trait id or index] | remove_trait_leader 1 leader_trait_gale_speed |
remove_trait_species | Removes [trait id] from [species id] | [species id] [trait id] | remove_trait_species 5 intelligent |
research_all_technologies | Instantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for [amount] of repeatable technologies. | [boolean] [amount] | research_all_technologies 1 5 |
research_technology | Instantly research [technology id] | [technology id] | research_technology tech_automated_exploration |
resource | Adds [amount] of [resource], default 5000 | [amount] [resource] | resource consumer_goods 1000 |
skills | Adds [amount] of skill levels to every leader hired by the player, default 1 | [amount] | skills 9 |
skip_agreement_cooldowns | Toggles allowing the change of subject terms of agreement without cooldown | none | skip_agreement_cooldowns |
skip_federation_cooldowns | Toggles allowing the change of federation laws without cooldown | none | skip_federation_cooldowns |
skip_galactic_community_cooldowns | Toggles allowing the proposition of resolutions from the same group without cooldown | none | skip_galactic_community_cooldowns |
society | Adds [amount] of Society tech points, default 5000 | [amount] | society 500 |
survey | Surveys all celestial bodies, requires at least one science ship | None | survey |
techupdate | Re-rolls the current available tech choices | None | techupdate |
unity | Adds [amount] of Unity, default 500 | [amount] | unity 5000 |
unlock_edicts | Unlocks all edicts | None | unlock_edicts |
update_leader_pool | Refreshes the leader pool | None | update_leader_pool |
branchoffice | Create or take control of the branch office on the selected world | None | branchoffice |
minor_artifacts | Adds [amount] of Minor Artifacts, default 5000 | [amount] | minor_artifacts 100 |
menace | Adds [amount] of Menace, default 5000 | [amount] | menace 1000 |
imperial_authority | Adds [amount] of Imperial Authority, default 10 | [amount] | imperial_authority 20 |
add_subject_xp | Adds [amount] of specialized subject experience to [target], default 10 | [target] [amount] | add_subject_xp 1 1000 |
effect unlock_council_slots = 1 | Unlocks a council slot | None | effect unlock_council_slots = 1 |
astral_threads | Adds [amount] of Astral Threads, default 5000 | [amount] | astral_threads 100 |
finish_rift_stage | Finishes the current chapter of the selected astral rift | None | finish_rift_stage |
set_completed_rifts | Sets the number of completed Astral Rifts to [amount] | [amount] | set_completed_rifts 2 |
spawn_astral_rift | Spawns [astral rift id] in the current system or a random one if none is entered, pressing tab reveals all IDs WARNING: The Crystal Rift will not end properly if spawned | [astral rift id] | spawn_astral_rift station |
advanced_logic | Adds [amount] of Advanced Logic, default 5000 | [amount] | advanced_logic 1000 |