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- maxiy
- Noobzor
- Posts: 5
- Joined: Fri Sep 18, 2020 10:04 am
- Reputation: 0
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Quote
Postby maxiy »
i can't activate the trainer at all , which Ryujinx version do i need for it ? am using the latest one .
.
.
and i already did :
Check that you are on Host (unchecked) memory manage mode
Make sure no cheats are active from gbatemp.
rebuild the PPTC cache
and it always give me "Lua Error in the script at line 2 "
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1
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- DrummerIX
- ViP
- Posts: 3097
- Joined: Wed Mar 22, 2017 6:15 pm
- Reputation: 3462
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Quote
Postby DrummerIX »
maxiy wrote: ↑
Fri Feb 03, 2023 10:56 am
i can't activate the trainer at all , which Ryujinx version do i need for it ? am using the latest one .
.
.
and i already did :Check that you are on Host (unchecked) memory manage mode
Make sure no cheats are active from gbatemp.
rebuild the PPTC cache
and it always give me "Lua Error in the script at line 2 "
Make sure you enable the LUA code to run. It appears you are blocking it.
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- maxiy
- Noobzor
- Posts: 5
- Joined: Fri Sep 18, 2020 10:04 am
- Reputation: 0
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Quote
Postby maxiy »
DrummerIX wrote: ↑
Fri Feb 03, 2023 12:36 pm
maxiy wrote: ↑
Fri Feb 03, 2023 10:56 am
i can't activate the trainer at all , which Ryujinx version do i need for it ? am using the latest one .
.
.
and i already did :Check that you are on Host (unchecked) memory manage mode
Make sure no cheats are active from gbatemp.
rebuild the PPTC cache
and it always give me "Lua Error in the script at line 2 "
Make sure you enable the LUA code to run. It appears you are blocking it.
this may sound stupid but how do i do that ?
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- DrummerIX
- ViP
- Posts: 3097
- Joined: Wed Mar 22, 2017 6:15 pm
- Reputation: 3462
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Quote
Postby DrummerIX »
maxiy wrote: ↑
Fri Feb 03, 2023 3:51 pm
this may sound stupid but how do i do that ?
It's in the Settings of CE.
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- maxiy
- Noobzor
- Posts: 5
- Joined: Fri Sep 18, 2020 10:04 am
- Reputation: 0
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Quote
Postby maxiy »
It's in the Settings of CE.
thanks
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- Cheater
- Posts: 30
- Joined: Mon Aug 28, 2017 2:49 pm
- Reputation: 0
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Quote
Postby ayurai »
I must say this table is a little confusing for me, activate 1.1... 1.2 ... 2.1 ? what? what checkboxes i should active to activate the trainer? all of them? just few? one?
1.1 and 1.2 conflict? i dont even know.
Maybe i'm just falling to understand something pretty obvious here.
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- DrummerIX
- ViP
- Posts: 3097
- Joined: Wed Mar 22, 2017 6:15 pm
- Reputation: 3462
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Quote
Postby DrummerIX »
ayurai wrote: ↑
Sat Feb 04, 2023 11:34 am
I must say this table is a little confusing for me, activate 1.1... 1.2 ... 2.1 ? what? what checkboxes i should active to activate the trainer? all of them? just few? one?
1.1 and 1.2 conflict? i dont even know.Maybe i'm just falling to understand something pretty obvious here.
It's been explained before in the thread. Emulators can be finicky as to what AOB they produce.
You need at least one from each group of Activate Trainers for full functionality.
1.1, 1.2 or 1.3
2.1 or 2.2
3.1
4.1
and the main Activate Trainer is always required for anything to function. It lists in the description what it controls.
For me, I activate the main one, 1.2, 2.2, 3.1 and 4.1 and that's how it has worked for me.
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- Cheater
- Posts: 30
- Joined: Mon Aug 28, 2017 2:49 pm
- Reputation: 0
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Quote
Postby ayurai »
DrummerIX wrote: ↑
Sat Feb 04, 2023 10:23 pm
ayurai wrote: ↑
Sat Feb 04, 2023 11:34 am
I must say this table is a little confusing for me, activate 1.1... 1.2 ... 2.1 ? what? what checkboxes i should active to activate the trainer? all of them? just few? one?
1.1 and 1.2 conflict? i dont even know.Maybe i'm just falling to understand something pretty obvious here.
It's been explained before in the thread. Emulators can be finicky as to what AOB they produce.
You need at least one from each group of Activate Trainers for full functionality.
1.1, 1.2 or 1.3
2.1 or 2.2
3.1
4.1and the main Activate Trainer is always required for anything to function. It lists in the description what it controls.
For me, I activate the main one, 1.2, 2.2, 3.1 and 4.1 and that's how it has worked for me.
Oh thank you for explain, i didnt look in the thread just in your first post, can you put this instructions in the begin of your post for easy acess to other people? sry for the trouble.
Ah, one more question, did you try with Ava-Ryujinx?
I have same issues than some people here, try to activate any 1.1, 1.2 or 1.3 just make the cheat engine freeze.
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- zeroakuma
- What is cheating?
- Posts: 1
- Joined: Sun Feb 05, 2023 7:35 am
- Reputation: 0
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Quote
Postby zeroakuma »
Anyway to have all mats x 999 or something like that?
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- Turtle
- Expert Cheater
- Posts: 60
- Joined: Fri Jul 12, 2019 4:28 pm
- Reputation: 6
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Quote
Postby Turtle »
Since I'm on Yuzu OpenGL I'm not using the table, but how are you distinguishing an iron sword from a silver sword?
Do you have the byte value for each item?
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- DrummerIX
- ViP
- Posts: 3097
- Joined: Wed Mar 22, 2017 6:15 pm
- Reputation: 3462
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Quote
Postby DrummerIX »
Turtle wrote: ↑
Mon Feb 06, 2023 5:03 am
Since I'm on Yuzu OpenGL I'm not using the table, but how are you distinguishing an iron sword from a silver sword?Do you have the byte value for each item?
No, there is an entire structure for each item. It is only used in the Critical, Hit Rate and Attack Range options.
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- Koyomi
- What is cheating?
- Posts: 1
- Joined: Tue Feb 07, 2023 3:12 am
- Reputation: 0
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Quote
Postby Koyomi »
Thank you for the CT. I just tested the grind related ones (gold, bond fragment, resources) and it works on ryujinx.
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- maxiy
- Noobzor
- Posts: 5
- Joined: Fri Sep 18, 2020 10:04 am
- Reputation: 0
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Quote
Postby maxiy »
non of the trainers works after Activating the Trainers it give's me "error in line (# every trainer have a deferent number)":invalid address for Readmem>>"
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- nhannaruto
- What is cheating?
- Posts: 1
- Joined: Thu Feb 09, 2023 5:57 am
- Reputation: 0
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Quote
Postby nhannaruto »
Hi DrummerIX, can you help update the table to support the new patch 1.2.0 which is required for Wave 2 DLC?
Would love to still be able to use the table in the new patch.
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- manila99
- Noobzor
- Posts: 11
- Joined: Tue Jan 10, 2023 1:55 pm
- Reputation: 7
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Quote
Postby manila99 »
Yep, Wave 2 DLC is out !
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