With DLSS 2.0, AI Continues to Revolutionize Gaming (2024)

From in-game physics to animation simulation to AI-assisted broadcasting, artificial intelligence is revolutionizing gaming.

DLSS 2.0, releasing this week in Control and MechWarrior 5: Mercenaries, represents another major advance for AI in gaming.

DLSS 2.0 — A Big Leap in AI Rendering

Powered by dedicated AI processors on GeForce RTX GPUs called Tensor Cores, DLSS 2.0 is an improved deep learning neural network that boosts frame rates while generating beautiful game images.

It gives gamers the performance headroom to maximize ray tracing settings and increase output resolutions.

DLSS 2.0 offers several key enhancements over the original version:

  • Superior Image Quality — DLSS 2.0 offers image quality comparable to native resolution while only having to render one quarter to one half of the pixels. It employs new temporal feedback techniques for sharper image details and improved stability from frame to frame.
  • Great Scaling Across All RTX GPUs and Resolutions — a new AI model more efficiently uses Tensor Cores to execute 2x faster than the original, improving frame rates and removing restrictions on supported GPUs, settings and resolutions.
  • One Network for All Games —The original DLSS required training the AI network for each new game. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. This means faster game integrations, and ultimately more DLSS games.
  • Customizable Options — DLSS 2.0 offers users three image quality modes (Quality, Balanced and Performance) that control render resolution, with Performance mode now enabling up to a 4x super resolution. (i.e. 1080p → 4K). This means more user choice, and even bigger performance boosts.

In addition to Control and MechWarrior 5, DLSS 2.0 has delivered big performance boosts to Deliver Us The Moon and Wolfenstein: Youngblood.

DLSS 2.0 is now also available to Unreal Engine 4 developers through the DLSS Developer Program that will accelerate deployment in one of the world’s most popular game engines.

RTX Momentum Builds Across the Ecosystem

DLSS is one of several major graphics innovations, including ray tracing and variable rate shading, introduced in 2018 with the launch of our NVIDIA RTX GPUs.

Since then, about 15 million NVIDIA RTX GPUs have been sold. More than 30 major games have been released or announced with ray tracing or NVIDIA DLSS powered by NVIDIA RTX. And ray tracing has been adopted by all major APIs and game engines.

That momentum continues with Microsoft’s announcement last week of DirectX 12 Ultimate, as well as NVIDIA RTX Global Illumination SDK, new tool support for the Vulkan graphics API, and new Photoshop texture tool plugins.

DirectX 12 Ultimate

Last week, Microsoft unveiled DirectX 12 Ultimate, the latest version of the widely used DirectX graphics standard.

DirectX 12 Ultimate codifies NVIDIA RTX’s innovative technologies, including ray tracing, variable rate shading, mesh shading, and texture space shading, as the standard for multi-platform, next-gen games.

Game developers can take full advantage of all these technologies knowing they’ll be compatible with PCs equipped with NVIDIA RTX GPUs and Microsoft’s upcoming Xbox Series X console.

RTX Global Illumination SDK

The NVIDIA RTX Global Illumination SDK, released Monday, gives developers a scalable solution to implement beautiful, ray-traced indirect lighting in games while still achieving performance targets.

The RTX GI SDK is supported on any DirectX raytracing-enabled GPU. It’s an ideal starting point to bring the benefits of ray tracing to more games.

Vulkan Game Developers Get New Tools

NVIDIA also Monday added support for the Vulkan graphics API to two of its most popular game development tools.

Nsight Aftermath, which provides precise information on where GPU crashes occur and why, is now available for the first time for Vulkan.

NVIDIA will also provide Vulkan developers with GPU Trace, a low-level profiler in Nsight Graphics that provides hardware unit metrics and precise timing information

NVIDIA Texture Tools Exporter

The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files that stay small on disk and in memory.

It allows game and app developers to use higher quality textures in their applications, and provides users a smaller, faster, download size.

It’s available as a standalone tool or as an Adobe Photoshop plug-in for game developers and texture artists.

More Advancements for Gamers

Add it all up: DLSS 2.0, support for RTX technologies with DirectX 12 Ultimate, the introduction of the NVIDIA RTX Global Illumination SDK, support for the Vulkan graphics API in more NVIDIA developer tools, as well as more texture tools. The result is more advancements in the hands of more gamers, developers, and creators than ever before.

With DLSS 2.0, AI Continues to Revolutionize Gaming (2024)

FAQs

With DLSS 2.0, AI Continues to Revolutionize Gaming? ›

Powered by dedicated AI processors on GeForce RTX

GeForce RTX
NVIDIA® GeForce® RTX 20 series graphics cards and laptops feature dedicated ray tracing and AI cores to bring you powerful performance and cutting-edge features.
https://www.nvidia.com › en-us › geforce › 20-series
GPUs called Tensor Cores, DLSS 2.0 is an improved deep learning neural network that boosts frame rates while generating beautiful game images. It gives gamers the performance headroom to maximize ray tracing settings and increase output resolutions.

What does DLSS 2.0 do? ›

DLSS 2.0 is a temporal anti-aliasing upsampling (TAAU) implementation, using data from previous frames extensively through sub-pixel jittering to resolve fine detail and reduce aliasing.

Does DLSS 2.0 work on all games? ›

Does NVIDIA® DLSS support all games? No, not all games currently support NVIDIA® DLSS. However, the list of supported games is continuously growing as more developers integrate DLSS into their titles.

Does DLSS quality make the game look better? ›

There are definitely cases where DLSS can make a game look better. That's the idea behind DLAA in the first place — the AI-assisted anti-aliasing in DLSS looks fantastic. In games where you're already getting good performance, try turning on DLSS to Quality mode and see how it looks.

Does DLSS actually increase fps? ›

DLSS can boost your frame rates but at the cost of some fine detail. The effect becomes more noticeable as the starting resolution is lowered.

What does DLSS do for gaming? ›

It improves game performance by rendering games at a resolution below a display's native resolution, then using AI to upscale the result. Cyberpunk 2077 is an ideal example. If you select 4K resolution and choose DLSS Quality mode, the game will render at 1440p resolution. DLSS upscales the result to 4K.

Does DLSS reduce GPU usage? ›

DLSS will drop the usage down (in some cases) as its taking the load of the GPU, but can also just increase the FPS whilst still maxing out the GPU. Battlefield hardly uses full GPU anyway as its mainly CPU bound (for majority of players).

How good is DLSS 2.0 Reddit? ›

Previously when I tested Ray tracing on Control, I wasn't impressed at all because it costed lots of fps and with DLSS the game was very blurry. Even so blurry that I preferred to play without Ray tracing. But with new DLSS, the quality is really very sharp and can give more than 2x performance.

What games are without DLSS? ›

Some of the notable AMD-sponsored games without DLSS support include new AAA titles Star Wars Jedi: Survivor, Dead Island 2, and Resident Evil 4 Remake, with older releases like Far Cry 6, Callisto Protocol, Saints Row, and many more making up the list.

Does DLSS 2.0 work at 1080p? ›

In 1080p it upscales from 720p so yes, it wont be as sharp as native 1080p. Its recommended to have DLSS on "high quality" in 1080p so its not so obvious. But really, DLSS only starts to shine on 1440p or higher where its a big performance boost on top of barely any visual downgrade.

What is the downside of DLSS? ›

DLSS isn't perfect, and there are many inherent drawbacks to the technology. The most obvious of these is that DLSS is limited to just a few hundred games, most of which came out after 2018. There are very few titles before that year that have DLSS, so it's a feature that's largely limited to the latest AAA games.

Is DLSS worth getting Nvidia over AMD? ›

Between DLSS and FSR, Nvidia's tech is the winner. It offers comparable performance, it's available in more games, and it achieves much better image quality.

Is FSR or DLSS better? ›

Nvidia DLSS has proven to be a leader in image quality and performance optimization in many cases. It can render games at a higher resolution on lower settings, while FSR tends to offer slightly lower image quality but is more widely available.

Is DLSS a game changer? ›

By rendering the game at a lower resolution and upscaling it using DLSS, gamers can achieve higher frame rates and smoother gameplay experiences, even on hardware that would otherwise struggle to maintain acceptable performance.

Is DLSS CPU or GPU intensive? ›

When you enable DLSS or FSR, the internal resolution is lowered and upscaled. This, in theory, increases FPS, but this load is moved to the CPU because the GPU doesn't have to work as hard to pump more pixels, the CPU needs to work harder to render those FPS the GPU asks, the result being more CPU usage.

Does DLSS improve over time? ›

This means you get the power of the DLSS supercomputer network to help you boost performance and resolution—and it gets even better over time.

Which GPU can use DLSS 2? ›

All Nvidia RTX GPUs support DLSS 2.

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